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2024 Big Ideas: Anime Games Go Mainstream with Robin Guo

发布时间 2023-12-17 15:00:37    来源

摘要

In 2022, Mihoyo made $3.8 billion with hits like Genshin Impact. Fast forward, and the anime frenzy shows no signs of slowing down. a16z General Partner Robin Guo shares their Big Idea in Tech for 2024, delving into the immersive adventure, romantic allure, and social loops that define anime games. With anime as a powerhouse genre, 2024 sets the stage for developers to craft unforgettable experiences for players worldwide. Topics Covered: 00:00 - Big Ideas in Tech 2024 01:39 - Big Idea: Anime Games Go Mainstream 02:50 - What defines anime? 03:34 - Anime’s monetization strategy and how it differs from other genres 07:45 - Why are we seeing a rise in anime? 09:48 - What is required to be successful in anime 12:32 - AI, XR and inventing the next wave of anime Resources: Find Robin on Twitter: https://twitter.com/zebird0 View all 40+ big ideas: https://a16z.com/bigideas2024 Stay Updated: Find a16z on Twitter: https://twitter.com/a16z Find a16z on LinkedIn: https://www.linkedin.com/company/a16z Subscribe on your favorite podcast app: https://a16z.simplecast.com/ Follow our host: https://twitter.com/stephsmithio Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.

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